Design Director
Company: CD Project
Location: Boston
Posted on: November 18, 2024
Job Description:
The Molasses Flood is a CD PROJEKT game development studio
located in the greater Boston area. We were founded by industry
veterans in 2014, and since then have created The Flame in the
Flood and Drake Hollow. We're currently working on an ambitious and
exciting new project set in The Witcher universe. We value every
voice on the team, open communication and transparency, and run a
studio based on mutual respect and kindness between all members and
levels of the team. If this sounds like the type of team you'd like
to be a part of, we encourage you to apply.Job DescriptionThe
Molasses Flood is looking for a Design Director who will be
responsible for creating the vision and setting the culture for the
design team. This is a leadership position, and will involve hiring
and managing a team of designers, as well as working across all
disciplines to ensure that our creative decisions remain faithfully
grounded in the world of The Witcher, while delivering engaging,
fun and immensely replayable multiplayer gameplay experiences.The
person in this role will report to the Game Director. This role is
to be performed per our hybrid work model in the greater Boston
area (Tues/Thurs in our office and Mon/Wed/Fri work from home),
with relocation assistance available. We can be flexible in terms
of relocation timing.Responsibilities:
- Manages a team of designer leads: setting vision, mentoring
folks at the leadership level, and creating an effective and
collaborative environment within the design department.
- Guides and manages the delivery of the design of a compelling
AAA multiplayer experience.
- Presents the work of their team clearly and effectively both
internally and with external stakeholders.
- Sets and communicates the goals for their team in a way that
balances near term needs with long term project goals.
- Collaborates with other directors and shared services to
coordinate development, UXR, and cross team learning.
- Creates an environment that embraces ideas and feedback from
all channels, ranging from internal developer feedback to external
R&D findings.
- Guides the team to excellence in design from concept through
execution.
- Consistently reinforces the project vision by establishing best
design practices and processes.QualificationsMinimum 5 years as a
Lead Designer or Design Director in the game industry, preferably
on a AAA action title or multiplayer title with live ops
component.Broad experience in the realm of game design, with
specific deep domain knowledge in 3rd person action games,
multiplayer, or live operations.Strong leadership practices and
principles, honed through the management of medium to large sized
design departments. Is able to apply them with empathy.Has shipped
at least one AAA game in a leadership role.Creativity & curiosity:
is able to pull inspiration from a diverse range of experiences,
and inspires their team to do the same.Passion for design of
systems-based games that provide a breadth of player agency and
affect the world in meaningful ways.Excellent design sensibilities
and an understanding of Good vs. Great and where to apply
appropriate effort.Experience managing UXR processes & data.Is able
to travel to Europe periodically for visits to HQ.Candidates must
have a US work permit or citizenship.Nice to Haves:Experience with
Unreal 4 or Unreal 5.Experience with cross project collaboration,
knowledge, and tech sharing.The expected salary range for this
position is $180,000 - $220,000 USD. Salary offered will be based
upon a number of factors, including but not limited to: skill set,
years and quality of experience, and suitability for the
role.Additional InformationWhat we offer (US hires):
- 100% company paid medical, dental, and vision plans available -
for employees and dependents.
- 401K with matching.
- Company paid long & short term disability plans, and life
insurance.
- Profit sharing plan.
- Unlimited PTO and flexible schedule.
- Environmental company paid offset of employees' carbon
footprint via Wren.co.
- Positions worked in office are hybrid: M/W/F work from home &
T/Th work in office, with lunch provided on the in office
days.
- Dog friendly office.
- Many opportunities for advancement as our team grows and takes
on new challenges.
- Canadian benefits would be provided via CD PROJEKT RED,
Vancouver.The Molasses Flood is proud to be an equal opportunity
employer. We are committed to embracing and celebrating diverse
thoughts and backgrounds throughout our organization. Employment at
The Molasses Flood is based on ability - not an individual's race,
creed, color, religion, sex or gender, gender identity or
expression, sexual orientation, national origin or ancestry,
alienage or citizenship status, physical or mental disability,
pregnancy, age, genetic information, veteran status, marital
status, status as a victim of domestic violence or sex offenses,
reproductive health decisions, or any other characteristics
protected by applicable law. We will ensure that individuals with
disabilities are provided reasonable accommodation to participate
in the job application or interview process, to perform essential
job functions, and to receive other benefits and privileges of
employment.California Candidates: TMF abides by all policies set
forth in the CCPA/CPRA. For more information, please contact HR or
visit the California Privacy Protection Agency website:
https://cppa.ca.gov/All your information will be kept confidential
according to EEO guidelines.
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Keywords: CD Project, Providence , Design Director, Executive , Boston, Rhode Island
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